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Students with electronic devices
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06/12/2020
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kahoot
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25
total
participants
Goal of the Activity

The main goal is to create an awareness on some topics such as general knowledge, health, animals, environment, culture etc. 

Description

We played a kahoot game with our lovely erasmus exhange students, members and ESN ESTU Candidate Section. It was an entertaining and also a didactic event. 

Logo of the SDG Goal 3 Logo of the SDG Goal 4 Logo of the SDG Goal 8 Logo of the SDG Goal 10 Logo of the SDG Goal 11
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Foster Intercultural Dialogue
Mental Health & Well-Being
Physical Health & Well-Being
Recognition of Skills
Social and Cultural Integration in Local Community
This activity was organised by: