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Students with electronic devices
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06/12/2020
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8
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

To bring awareness of privilege and improve empathy towards others.

Description

"Play a game" in which everyone will be attributed a character and answer questions accordingly to its story.

Logo of the SDG Goal 4 Logo of the SDG Goal 5 Logo of the SDG Goal 10 Logo of the SDG Goal 11
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Counter Stereotypes & Embrace Cultural Differences
Diversity and Inclusion of Minority Groups
Gender Equality
This activity was organised by: