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Students with electronic devices
Logo person
05/11/2020
Icon that represents an online portal
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Link
Logo person
28
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

Let people come together online to play an escape room. 

Description

Participants were split into groups to solve an online escape room, guided by the organising committee members. 

Logo of the SDG Goal 3 Logo of the SDG Goal 4 Logo of the SDG Goal 11
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Mental Health & Well-Being
Social and Cultural Integration in Local Community
This activity was organised by: