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Students with electronic devices
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26/11/2020
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Microsoft Teams
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9
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

Supporting the learning of different languages using an online game, combinaning both learning and entertainment together. While playing, we have talked among us through Teams, socialising together online. We tried to re-create the traditional tandem night by using a game.

Description

We played different games of Skribbl, where each turn a player has to draw a word and the others have to guess it. While playing, we were on a Teams call and were translating these words in the native language of the different partecipants (in the last games, we customized the words, where we had to remember those words we learned and adding also some others in different languages, for challenging ourselves and for seeing how much we learned). Moreover, we had the opporutnity to talk about our previous and current Erasmus experience and about our home country, as well as some dialogue about the current situation. 

Logo of the SDG Goal 4 Logo of the SDG Goal 10 Logo of the SDG Goal 11
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Foster Intercultural Dialogue
Inclusive Education
Support Language Learning
This activity was organised by:
ESN Bolzano