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01/12/2020
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6
total
participants
Causes covered by this activity
Objectives
Counter Stereotypes & Embrace Cultural Differences
Diversity and Inclusion of Minority Groups
Foster LGBTQ+ Rights
Gender Equality
Goal of the Activity

To raise awareness about the Social Inclusion cause

Description

It was an activity organised by ESN Madrid (ESN Alcalá, ESN UAX, ESN UC3M, ESN UAM, ESN UCM, ESN UC3M) and the candidate section UPM International Students. We prepared some traditional games like kahoot or Pictionary, but with a Social Inclusion twist. For the Kahoot, we asked about the LGBT community rights all around the world, refugees issues, Mapped! app, etc. And then for the Pictionary, we used the web https://skribbl.io/ in which you can custom the words you have to draw and we picked words like "inclusion", "barrier", "Gay flag", "guide dog", "deafness", etc. Here's a picture Participants of the activity (but one) and their characters in the game

By organising this activity, the organisers want to contribute to the following Sustainable Development Goals

Goal 4: Quality EducationGoal 5: Gender EqualityGoal 10: Reduced InequalitiesGoal 11: Sustainable Cities and Communities