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02/11/2020
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40
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

Entertains students.

Description

A 60-minute experience played using Zoom, where you and your team take control of a game master in a spooky Halloween theme escape room. The faster team wins!

Logo of the SDG Goal 4 Logo of the SDG Goal 11
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Social and Cultural Integration in Local Community
This activity was organised by: