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Students with electronic devices
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06/04/2021
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45
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

Let people meet online while in lockdown to play an online escape room. 

Description

This event was the follow up of the Virtual Treasure Hunt organised by the same committee. This online escape room was the follow up of the escape room played in the first event. People were split up in groups to solve an online escape room. 

Logo of the SDG Goal 3 Logo of the SDG Goal 4 Logo of the SDG Goal 11
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Mental Health & Well-Being
Social and Cultural Integration in Local Community
This activity was organised by: