Skip to main content
Playbill of the event
Logo person
Icon Location of activity
Logo person
Goal of the Activity

Design an app intended to improve any aspect of everyday life, with the possibility to choose from a vriety of topics (such as social inclusion, health & well-being, environmental sustainability, education & youth)


The event took place at university over 24 hours, during which there have been panels to discuss on certain topics (listed above) with experts as facilitators, in order to start thinking about the aim of the app to design.

The different sessions involved frontal classes, workshops, leisure moments and activities (such as yoga classes, sport matches and board games), cultural panels with live theatrical performances, all of these to stimulate the experiential thinking in order to gain inputs to design the app.

Towards the end of the 24 hours, the different teams (one of which was composed by the international students) had to hack together in order to to choose a topic and design an app related to it.


Logo of the SDG Goal 3 Logo of the SDG Goal 4 Logo of the SDG Goal 8 Logo of the SDG Goal 11 Logo of the SDG Goal 12 Logo of the SDG Goal 13
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Foster Experiential Learning (NFE)
Mental Health & Well-Being
Physical Health & Well-Being
Recognition of Skills
Sustainable Travel & Mobility
This activity was organised by:
University of Foggia