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Students with electronic devices
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28/03/2021
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Google Meet
Link
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25
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

The goal is to make the Erasmus students have lots of fun during the inline game while communicating with each other in order to escape from the game. The game embraces international dialogue and sets the environment to a healthy and sustainable interraction between the players.

Description

Do you fancy playing escape room ? We are sure you are!
The COVID-19 pandemic says NO, but we found an alternative way to satisfy you! 

Well, we made a virtual one for you! 

What a better way to spend your time in Crete than a visit at your favourite museum  or an archaeological place?
The visit is real, but still virtual 
You’ll have fun but, as you know, everything has its mysteries 
Find them all in our virtual escape room and win a grand PRIZE 
Play with other Erasmus students and ESNers in RANDOM teams and try to escape before it's too late! 

Remember you only have 60 minutes , so you have to be quick! The fastest team to solve the riddles is the winner!

 Where? Google Meet - The link will be sent at the day of the event!

Do you accept the challenge? We are ready if you are!

Register in the form below and accept the challenge to escape from our virtual escape room along with 4 other RANDOM Erasmus students!

Logo of the SDG Goal 4 Logo of the SDG Goal 8 Logo of the SDG Goal 10 Logo of the SDG Goal 11
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Foster Experiential Learning (NFE)
Foster Intercultural Dialogue
Recognition of Skills
Showcase Cultural Heritage
Social and Cultural Integration in Local Community
This activity was organised by: