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Students with electronic devices
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13/04/2021
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Skribbl
Link
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11
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

Supporting the learning of different languages using an online game, combinaning both learning and entertainment together. We tried to re-create the traditional tandem night by using a game.
 

Description

We played different rounds of Skribbl, where each turn a player has to draw a word and the others have to guess it. While playing, we were on a Teams call and were translating these words in the native language of the different partecipants. Iin the last games, we customized the words, where we had to remember those words we learned and adding also some others in different languages, for challenging ourselves and for seeing how much we learned.

Logo of the SDG Goal 4 Logo of the SDG Goal 10 Logo of the SDG Goal 11 Logo of the SDG Goal 17
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Foster Europe and European Citizenship
Foster Experiential Learning (NFE)
Foster Intercultural Dialogue
Social and Cultural Integration in Local Community
Support Language Learning
This activity was organised by:
ESN Bolzano