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Students with electronic devices
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13/12/2020
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Zoom + Physical
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43
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

Foster contact between Erasmus and ESNers; Create an online game to test cultural knowledge; Create an impact on the Erasmus' experience since the ESNers went to each house to deliver their prizes.

Description

The events was divided in two parts:

The first one was a quizz night via Zoom with the erasmus students and volunteers about several categories;

The second part was the physical part of the event: all participants won a prize and a group of ESNers dressed like santa claus went to each house to deliver the prizes and wish a merry christmas to the Erasmus as a way to create an impact on their mobility.

Logo of the SDG Goal 4 Logo of the SDG Goal 10 Logo of the SDG Goal 11
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Foster Intercultural Dialogue
Social and Cultural Integration in Local Community
This activity was organised by: