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Students with electronic devices
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18/02/2021
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Zoom.com
Link
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13
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

Play games with volunteers and erasmus students.

Description

We prepared a few online games to have fun with our erasmus students.

Logo of the SDG Goal 3
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Mental Health & Well-Being
This activity was organised by: