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Students with electronic devices
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24/02/2021
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Facebook / Zoom
Link
Logo person
26
total
participants
Type of activity
Goal of the Activity

The activity took place at a time when face-to-face events were impossible to happen, so the main objective was to bring ESN's spirit and activities to Erasmus in a different way. Getting the whole Erasmus community together on a Pictionary night.

Description

 It's a charades-inspired word-guessing game. The participants just had to choose a word and draw it without using letters while other players have to guess it.

Logo of the SDG Goal 4 Logo of the SDG Goal 8 Logo of the SDG Goal 10
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Promotion of Participation in Student Mobility
Recognition of Skills
This activity was organised by: