![Logo person](/modules/custom/activities_core/images/icon_calendar_color.png)
27/03/2024
![Icon Location of activity](/modules/custom/activities_core/images/icon_location_color.png)
Ravenna
Italy
Italy
![Logo person](/modules/custom/activities_core/images/icon_participants_color.png)
15
total
participants
participants
Causes covered by this activity
Type of activity
Goal of the Activity
The goal of the activity was to make the participants try to empathize as blind or hyphen person giving to esners an insight into what life like a blind person is really like by playing games. This was made in order to improve the diversity & inclusion not only during the erasmus period but to be a good lesson for life.
Description
We sit in pairs and played different 3 games:
- The "blind speedfriending", which gave them the chance to experience what it is like to meet new people without sight.
- The second game, "guess the item", was made to focus on the touch and memory as the participants had to guess the items and write them in order.
- - The third game, "blind writing and drawing", was the funniest one as the esners tried anything to understand spaces on the blank sheet
- In the end, we commented together on the perceptions and feelings had during the game
![Goal 4: Quality Education Logo of the SDG Goal 4](/sites/default/files/styles/thumbnail/public/sdg_logos/goal-04.png.webp?itok=SNvrJz1d)
![Goal 10: Reduced Inequalities Logo of the SDG Goal 10](/sites/default/files/styles/thumbnail/public/sdg_logos/goal-10.png.webp?itok=Bd5fijag)
![Goal 11: Sustainable Cities and Communities Logo of the SDG Goal 11](/sites/default/files/styles/thumbnail/public/sdg_logos/goal-11.png.webp?itok=MVn1xUGN)
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Diversity and Inclusion of Minority Groups
Foster Intercultural Dialogue
Gallery
This activity was organised by: