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Students with electronic devices
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01/04/2020
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skribblr.io
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14
total
participants
Causes covered by this activity
Type of activity
Goal of the activity

We wanted to let the students blow out some steam and forget the current problems while also bringing out their competitiveness and creativity

Learning Objective for the participants

For this they needed to be able to think quick because that way you can get more points, they also could show their creativity and show off their drawing skills.

 

Result of the activity

It was a lot of fun, not as many people joined as we first expected but we still had enough people to make 2 groups.

According to the reactions they liked it a lot and wouldn't mind doing it a second time.

This activity was organised by: