Skip to main content
Young people celebrating after a match
Logo person
12/12/2023
Icon Location of activity
Ankara
Turkey
Logo person
9
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

The primary objective of the event was to provide an exciting and unique experience for Erasmus students, allowing them to bond over shared thrills while navigating through the spine-chilling corridors of "The Escape.”

Description

Escape.” A brief introduction to the horror house, "The Escape," was provided by the moderator. The organizers explained the rules and safety precautions, ensuring a secure and enjoyable experience for everyone. They explained the games and asked which difficulty level the game is wanted. Participants agreed among themselves and decided on playing the hardest game. They ventured into "The Escape," a meticulously designed horror house
that featured eerie settings, unexpected scares, and challenging puzzles. The immersive experience tested participants' problem-solving skills and courage
while providing an adrenaline-pumping adventure. After completing the horror house experience, participants gathered for a post-event debrief. This provided an opportunity for students to share their thoughts, discuss their favorite moments, and reflect on the teamwork required to successfully solve the puzzles needed for them to pass the levels.

Logo of the SDG Goal 3
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Mental Health & Well-Being
Physical Health & Well-Being
This activity was organised by: