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Students with electronic devices
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20/04/2020
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Discord
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18
total
participants
Causes covered by this activity
Type of activity
Goal of the activity

Our goal was to create a channel of communication where the Erasmus could talk more easily and to promote an intercultural environment to play online games.

Learning Objective for the participants

The objective was to bring all the Erasmus students together for a bonding time.

Result of the activity

Erasmus and ESNers played a few online games while others just kept talking and bonding.

This activity was organised by: