The goal was to integrate Erasmus students and encourage them to think.
Participants had to solve various quizzes and logical mazes that were connected to the series of La Casa De Papel. The whole point of the game was to help the team from La Casa De Papel by solving various tasks. The tasks were f.e. folding origami, solving mathematical problems, deciphering codes, analyzing pictures etc. The whole event was tested before during one of the online section meetings to make sure that the level of difficulty is fine and the time needed to solve it is reasonable.
Participants really enjoyed this event and really got into it.