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Students with electronic devices
Logo person
17/04/2020
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League of Legends
Link
Logo person
10
total
participants
Causes covered by this activity
Type of activity
Goal of the activity

Erasmus integration through fun, online activity.

Learning Objective for the participants

The participants either learned to play the game League of Legends or they already knew it. It was organized mostly to make students have some fun and integrate with others in the hard times of isolation.

Result of the activity

Participants really enjoyed this activity and they got new skills in the game League of Legends.

This activity was organised by: