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Students with electronic devices
Logo person
23/03/2020
Icon that represents an online portal
https://web.telegram.org
Link
Logo person
33
total
participants
Causes covered by this activity
Type of activity
Goal of the activity
  • have a relaxing and entertaining game night 
  • provide a leisure activity that can be performed with a group of friends and others to distract the people from this period's hassles for a while
Learning Objective for the participants
  • It's still possible to have a fun activity together, even if we #StayAtHome.
  • Staying at home does not mean you're lonely; we're all in this together.
  • Technology in general and Telegram's bots in particular provide us with possibilities that were unimaginable before.
  • Gaming strategies and familiarity with the rules of Werewolf.
Result of the activity
  • The participants (will have) had a fun and entertaining game night. 
This activity was organised by: