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Young people celebrating after a match
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19/10/2023
Icon Location of activity
Amsterdam
Netherlands
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10
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

Bond students through an escape room game.

Description

The goal of the activity is typically to solve a series of puzzles and challenges within a set time limit in order to "escape" from a locked room. Escape rooms are immersive and interactive experiences designed to promote teamwork, problem-solving, and critical thinking skills. Participants work together to uncover clues, solve puzzles, and discover hidden objects that ultimately lead to their escape.

Logo of the SDG Goal 3 Logo of the SDG Goal 4 Logo of the SDG Goal 8
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Mental Health & Well-Being
Recognition of Skills
This activity was organised by: