19/10/2023
Amsterdam
Netherlands
Netherlands
10
total
participants
participants
Causes covered by this activity
Type of activity
Goal of the Activity
Bond students through an escape room game.
Description
The goal of the activity is typically to solve a series of puzzles and challenges within a set time limit in order to "escape" from a locked room. Escape rooms are immersive and interactive experiences designed to promote teamwork, problem-solving, and critical thinking skills. Participants work together to uncover clues, solve puzzles, and discover hidden objects that ultimately lead to their escape.
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Mental Health & Well-Being
Recognition of Skills
This activity was organised by: