Skip to main content
Students with electronic devices
Logo person
22/04/2020
Icon that represents an online portal
skribbl.io
Link
Logo person
22
total
participants
Causes covered by this activity
Type of activity
Goal of the activity

Erasmus integration in the times of social isolation.

Learning Objective for the participants

There was no learning objective - the point was to have fun and integrate.

Result of the activity

Thanks to the online platform and video communicator we had the opportunity to play and integrate. The game itself was about drawing a random thing so that others could guess it. Participants were divided into two groups and from two groups the winners went to the finals.

This activity was organised by: