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hands playing board games
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Offer a different activity to international students and encourage intercultural exchange, meet people and get to know the city in a different way


Teams were formed and each one did different tests that were led by a volunteer. For each test performed, they were given a clue so that in the end they could solve the crime of our beloved pet Gustavo.

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By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Foster Experiential Learning (NFE)
Foster Intercultural Dialogue
Recognition of Skills
Showcase Cultural Heritage
Social and Cultural Integration in Local Community
Support Language Learning
This activity was organised by: