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Kids doing an activity in a school
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17/05/2023
Icon Location of activity
Parma
Italy
Logo person
15
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

The goal of the activity was to make the participants try to empathize as blind or hyphen person adapting a famous boardgame as pictionary to be more effective. This was made in order to improve the diversity & inclusion not only during the erasmus period but to be a good lesson for life.

Description

We adapted the game “Pictionary”: we used tactile drawings in relief to put you in blind people’s shoes only for a night.
✍🏼How did it work?
The event had 3 distinct phases:
⁃ The first part was everyone against everyone💥
- The first 8 participants formed 2 teams to face each other.
⁃ In the end, we commented together the perceptions and feelings you had during the game.

Logo of the SDG Goal 4 Logo of the SDG Goal 10
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Diversity and Inclusion of Minority Groups
Inclusive Education
This activity was organised by: