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Students with electronic devices
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26/05/2020
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Google Hangouts Meet
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18
total
participants
Causes covered by this activity
Type of activity
Goal of the activity

enternainment and integration for Erasmus students in the times of lockdown

Learning Objective for the participants

Participants had the chance to learn new skills and board games like Catan, pictionary (https://skribbl.io/),Scattergories (https://scattergoriesonline.net/) and UNO (https://play.unofreak.com/).

Result of the activity

Participants had lots of fun and felt the spirit of competition. They could choose the game from our propositions or play something that they proposed. In the end they divided themselves into two groups that wanted to play different things. They were communicating through common Google Meet videocall so they could also chat and integrate.

This activity was organised by: