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Students with electronic devices
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13/05/2026
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Google Meet
Link
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11
total
participants
Causes covered by this activity
Type of activity
Goal of the Activity

The goal of this activity was to encourage participants to engage in a fun and interactive event while supporting a meaningful social cause. It aimed to bring students together through games and challenges while promoting a sense of solidarity and participation. The activity also encouraged participants to contribute to charity efforts and become more aware of social responsibility.

Description

This activity was organized within the 'SI Days' framework. 

During the Charity Bingo event, participants joined an online session and played bingo together in an interactive environment. In addition to the regular game, several ESN-related challenges and tasks were included to make the activity more engaging and enjoyable. Participants completed bingo cells through these tasks and actively took part throughout the event. For the participant who completed the first bingo, a donation was made to the Koruncuk Foundation using the donations previously collected from participants, based on the total number of participant cells for this activity. Overall, the event successfully combined fun, participation, and social impact.

(This activity was organized together with ESN Uludağ; however, they could not be formally included since they had not yet been recognized as an official ESN section by the International Board.)

Logo of the SDG Goal 4 Logo of the SDG Goal 10
By organising this activity, the organisers want to contribute to the following Sustainable Development Goals
Objectives
Diversity and Inclusion of Minority Groups
Inclusive Education

This activity is part of the initiative:

Social Impact Days
This activity was organised by: